Provably Fair
We have generated a chain of 10 million SHA256 hashes for each game, starting with a server secret that has been repeatedly fed the output of SHA256 back into itself 10 million times.
The SHA256 of the final hash for Crash starting at game 12,152,253 is:
965d3f983cc3616c6e9504c79214d73a20db88b1d8eb04f8dbd02b3b54e50533
The SHA256 of the final hash for Roulette starting at game 12,332,529 is:
a3259bcf0897dc8f8da61fb34e61256c4d1d3e7aac996e9268c06d78d306fb9a
The SHA256 of the final hash for Hilo starting at game 20,581,677 is:
7d34cf09854222741b517b0c7ded57d45ce807a5b90e36ffb99397461c6c91d7
By publicising it here we are preventing any ability to pick an alternate SHA256 chain. Now the game server is playing through this chain of hashes in reverse order, using these values to calculate the game results provably fair.
Anyone can easily verify integrity of the chain. We're publishing a game's hash immediately after the game ends. By checking that the SHA256 hash of that game's hash is the game's hash of the previous game you can make sure that we were not able to modify the result.
The sample code to generate games hashes and calculate Crash results can be found here.
The sample code to generate games hashes and calculate Roulette results can be found here.
The sample code to generate games hashes and calculate Hilo results can be found here.
The sample code to generate games hashes and calculate Dice results can be found here.
The sample code to generate games hashes and calculate Plinko results can be found here.
The sample code to generate games hashes and calculate Mines results can be found here.
The sample code to generate games hashes and calculate Keno results can be found here.
The sample code to generate games hashes and calculate Pocket Dice results can be found here.
The sample code to generate games hashes and calculate Slide results can be found here.
The sample code to generate games hashes and calculate Blackjack results can be found here.
The sample code to generate games hashes and calculate Twist results can be found here.
Bottom line is that results for all future games are already predefined and normally distributed due to math that backs up the strong cryptographic SHA256 function. We cannot manipulate this chain of results without the public noticing it.
